Triet Do Minh

Realtime FX Artist  ยท  15 years in game industry

FX Artist with 15 years of experience in the gaming industry and 6+ years creating special effects โ€” explosions, destruction, and game effects using particle systems, custom shaders, Houdini, and Unity. Actively leveraging AI tools to build custom Unity Editor tooling that accelerates VFX workflows โ€” automating repetitive pipeline tasks and reducing manual overhead so more time goes into the actual craft.

Unity URP HLSL / ShaderLab VFX Graph Houdini Unreal Engine Particle Systems SSS Shader PBR Lit Shader Substance Designer Photoshop 2D Animation
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